Item
Malediction
Interceptor · Ship · Amarr
Market prices for MaledictionBuild it: materials and costEverything in Interceptor
What the game says about it
Attributes
The same numbers the game shows in Show Info.
Fitting
Powergrid Output36 MW
CPU Output150 tf
High Slots3
Turret Hardpoints3 hardpoints
Launcher Hardpoints3 hardpoints
Medium Slots3
Low Slots4
Rig Slots2
Rig Sizesmall
Calibration400 points
Structure
Structure Hitpoints425 HP
Capacity98 m³
Armor
Armor Hitpoints550 HP
Shield
Shield Capacity325 HP
Shield recharge time625 s
Capacitor
Capacitor Capacity355 GJ
Capacitor Recharge time266.25 s
Targeting
Maximum Targeting Range31.5 km
Maximum Locked Targets5
Scan Resolution900 mm
Signature Radius33 m
RADAR Sensor Strength12 points
Speed and Travel
Maximum Velocity470 m/sec
Inertia Modifier3.05 x
Ship Warp Speed5 AU/s
Ansiblex Activation Cost8,000 GJ
Miscellaneous
Maximum Directional Scan Range14.36 AU
Meta Level5
Tech Level2
Bonuses
- Warp Speed and Acceleration Bonus60%
Bonuses
What the hull or item gives - per level of a skill, or always.
Amarr Frigatebonuses (per skill level)
- 5%bonus to Rocket Launcher rate of fire
- 4%bonus to all armor resistances
Interceptorsbonuses (per skill level)
- 15%reduction in Microwarpdrive signature radius penalty
- 5%bonus to Warp Scrambler and Warp Disruptor optimal range
Role bonus
- 80%reduction in Propulsion Jamming systems activation cost
- 80%reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty
- 100%bonus to Interdiction Nullifier duration
- 60%bonus to warp speed and warp acceleration
Skills needed to use it
Every skill with the skills it needs in turn - train from the bottom up.
5 skills in total · 1,034,415 skill points from scratch
Variations
The whole Malediction family, as the game's Variations tab lists it - by tier and meta level.
Tech I 1
Tech II 2
CrusaderMeta level 5
MaledictionMeta level 5
What Malediction is built from
Manufacturing from Malediction Blueprint. Price the whole chain
Malediction in EVE Online
This page is the dictionary entry: what the item is, what it weighs, how much room it takes in a hold and - when a blueprint exists - what goes into making one. The numbers come from the game's own data, so they change when CCP patches the game and not before.
Prices are deliberately somewhere else. What something costs is a question about one item in one place at one moment, and its market page answers it properly: best sell, best buy and every order we have stored, region by region.