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Trade hubs on your route

Flying from A to B anyway? See which markets are close to the way, how far off the route each one is, and a route that stops at all of them.

How the route is worked out

  • Shortest or safer. Safer works like the autopilot setting: it stays in high-sec whenever there is a high-sec way, and only leaves it when there is none.
  • Off the route means jumps from any system on it. A hub three jumps from the route is shown even on the safer route; if the high-sec way there is longer than the detour you allowed, you get the shortest way and a warning instead.
  • The route through all hubs starts at A, ends at B and visits every hub you leave ticked. Up to 12 systems the order is the proven best; above that it is a close estimate, and the page says so.
  • Gates only. Jump bridges are left out, so every route works for any ship, freighters included.

Want the biggest markets regardless of route? See the trade hub list. To check a route for gate camps, use the route check.