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Item

'Sarissa' Thermal Disruptive Lance

Super Weapon · Module · nobody is trading this on the markets we track

Best sell
178,100,000 ISK
what you pay
Best buy
68,230,000 ISK
what you get instantly
Spread
109,870,000 ISK (161.0%)
buy against sell
On sale
15
14 orders
Wanted
100,028
8 orders
Packaged
4,000 m³
cargo space per unit

Cheapest in The Forge at 178,100,000 ISK, most expensive in Sinq Laison at 499,900,000 ISK.

What is 'Sarissa' Thermal Disruptive Lance built from? · What is it, and what does it weigh?

Best price on each side, region by region
Best price on each side, region by region
RegionBest sellBest buyOn saleWanted
The Forge178,100,000 ISK68,230,000 ISK11100,028
Domain487,800,000 ISK—20
Sinq Laison499,900,000 ISK—10
Metropolis432,500,000 ISK—10

Sell orders

14 sell orders, cheapest first

14 sell orders, cheapest first
RegionQuantityPriceLocationExpires inLast modified
The Forge1178,100,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant89d1h ago
The Forge1178,200,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant87d2d ago
The Forge2180,100,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant87d2d ago
The Forge1187,400,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant70d19d ago
The Forge1188,100,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant69d20d ago
The Forge1188,300,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant69d20d ago
The Forge1188,300,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant69d20d ago
The Forge1190,100,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant66d23d ago
The Forge1192,900,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant62d27d ago
The Forge1197,000,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant58d31d ago
Metropolis1432,500,000 ISK0.8Hek VIII - Moon 12 - Boundless Creation Factory78d11d ago
Domain1487,800,000 ISK0.9Amarr VIII (Oris) - Emperor Family Academy63d26d ago
Domain1488,000,000 ISK0.9Amarr VIII (Oris) - Emperor Family Academy51d38d ago
Sinq Laison1499,900,000 ISK0.9Dodixie IX - Moon 20 - Federation Navy Assembly Plant40d49d ago

Buy orders

8 buy orders, highest price first

8 buy orders, highest price first
RegionQuantityPriceLocationExpires inLast modified
The Forge168,230,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant89d12h ago
The Forge168,220,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant89d22h ago
The Forge266,140,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant71d18d ago
The Forge166,130,000 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant69d20d ago
The Forge10222,200 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant83d6d ago
The Forge10162,500 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant67d22d ago
The Forge3162,400 ISK0.9Jita IV - Moon 4 - Caldari Navy Assembly Plant64d25d ago
The Forge100,0001 ISK0.9Kisogo VII - AIR Laboratories15d74d ago

About 'Sarissa' Thermal Disruptive Lance

The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stolen Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress. The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.

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